Computer Go has been developing for the past
several years. In 1998, Martin Muller won
despite 29 handicap stones against the computer
Go “Many Faces of Go”. In August 2008, the
computer Go “MoGo” has won with an advantage of
“only” 9 handicap stones against top-level human
players in 19 19 Go—Myung-Wan Kim, who won the
2008 US Open with Korean 8th Dan Pro (8P).
Additionally, another computer Go “CrazyStone”
won with handicaps of 8 and 7 stones against
Kaori Aoba, a Japanese 4th Dan Pro (4P) in
December 2008. Due to the development of the
Computational Intelligence, computer Go has made
considerable progress for the past 10 years.
Programs are currently competitive at the
professional level in 9 by 9 Go. To strengthen
computer Go programs and advocate research,
development and application of computer games’
related fields, Taiwan hosted the “2008
Computational Intelligence Forum and World 9 by 9
Computer Go Championship ” on September 25-27,
2008, and “2009 Invited Games for MoGo vs.
Taiwan Professional Go Players (Taiwan Open
2009)” on February
10-13, 2009. The 2008 and 2009 events were
widely reported by the several international
mass media such as USA, Germany, France, and
Japan (http://www.ireport.com/docs/DOC-214010
and
http://web.nutn.edu.tw/gac600/2009go-report-english.htm).
The game of Go is one of
the last board game where the strongest humans
are still able to easily win against Computer Go
program. But researchers have discovered new
performing algorithms and computers are catching
up really fast. Taiwan Open 2009 has been ended
with a success in making two world records. The
Go program MoGo made two new world records by
winning a 19 by 19 game with 7 handicap stones
against the 9P professional Go player Chun-Hsun
Chou and a 19 by 19 game with 6 handicap stones
against the 1P professional Go player Li-Chen Chien. If computers continue to improve at this
rate, one more human stronghold may fall in
front of machines in less than 10 years.
Afterwards, the development team of MoGo will
definitely continue to enhance the strength and
improve the weakness of MoGo by learning more
knowledge and strategy from professional Go
players in the future.
In order to enhance the fun in Go playing by
human interaction with computer programs and to
stimulate the development and researches of
computer Go programs, the “FUZZ-IEEE 2009:
Panel, Invited Sessions, and Human vs. Computer
Go Competition” will be held at the
FUZZ-IEEE 2009 and is organized by some
Taiwan’s academic affiliations, including
National University of Tainan (NUTN),
Taiwanese Association for Artificial
Intelligence (TAAI),
Institute of Information Science (IIS)
of Academia Sinica, and National Science Council
(NSC),
as well as France’s academic affiliation
TAO, INRIA. The objective of the
proposed panel and invited session is to
highlight an ongoing research on Computational
Intelligence approaches as well as their
applications on game domains. In addition, it is
also hoped that the advances in computational
intelligence will make more progress in the
field of computer Go than before to achieve as
much as computer chess or Chinese chess in the
future.
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